Warforged
Magic and Steel
The warforged are living constructs that appear to be living statues, or animated armor. However, they are as aware as any human. Some warforged even learn to wield magic.
No one knows how the warforged were created. Whether they are souls trapped by mad mages, or hunks of metal blessed by the gods; the machine-men have proven to be a terrifyingly precise, and an unfortunately sentient, weapon of war.
Living Weapon
It is believed the warforged were created during the last war. What is more likely is they are either an ancient species that either wiped out or was deactivated by their creators. Or that their method of creation was found in some ancient tomb.
During the war, they were wielded to great effect. Fearless and tireless, Warforged would often throw themselves at the enemy, no heed to their own safety. Then something happened, the spark of self-awareness quickly spread among the ranks. Soon, Thalisate had a revolution on its hands.
A place of their own
In order to broker peace, the golemfactory that was used to create warforged was destroyed, along with all documents and plans. It is doubtful this knowledge was completely lost, though the empire’s ability to reproduce warforged is completely halted. Strangely enough, there seem to be warforged emerging from the south, that look slightly different than those that fought in the war.
The centaur believe much of Ikirid, the lands claimed by the warforged, are actually their ancestral land. As such, raids and attacks from centaur are frequent.
Traits
Ability Scores: Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Size: Medium
Speed: 30
Languages: Thalas, Trade, One of choice
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.
Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor.
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can't be removed from your body against your will.
Specialized Design. You gain one skill proficiency and one tool proficiency of your choice.
Reboot. If you are at 0 hit points you may stabilize yourself. If you do, you gain 1 level of exhaustion. This goes away after you complete a long rest.
Favored Classes: Artificer (Armorer, Battle Smith), Fighter (Banneret, Battle Master, Champion)
Favored Professions: Laborer, Soldier, Miner
Favored Weapons: Maul, Greatsword
Names
Before the war, Warforged had designations based on their unit and position. Such as 1st Batallion Scout. After The Enlightenment, Warforged now choose a name. Sometimes they name themselves after a favorite place, object or memory. Other times they name themselves after a concept they hold dear