Faceless
Many Forms, No Face
The Faceless, are just that, changelings. In their natural forms they have no discernible facial features. Their skin resembles a clay or putty until it takes on the shape of another humanoid.
Most people think you could go your entire life without encountering The Faceless. In reality, these changelings walk hidden among us. Fearful of the hatred and violence focused on their kind, The Faceless have learned how to blend in with any and all cultures
An Enemy in Every Port
Faceless are distrusted. As such, they tend to hide their nature. When discovered, at best they can hope to be run out of town. Most people, especially those of the Thalisate or Ristax alliances, use tales of wicked changelings to frighten their children. Faceless use stories of being burnt at the stake to frighten theirs.
Hidden Far and Wide
Another reason The Faceless are distrusted is they are likely to be spies for Vas. Using their unique abilities to insert themselves into sensitive areas. However, even within the living nation, faceless are not completely trusted. Many believe they are beings from the darklands, and it will only be a matter of time before they turn.
Traits
Ability Scores: Your Charisma score increases by 2, and either your Dexterity or your Intelligence increases by 1 (your choice).
Size: In their natural forms, changelings average between 5 to 6 feet in height, with a slender build. Your size is Medium.
Speed: 30ft
Languages: Vas, Anur (abyssal), Common and 1 language of choice
Change Appearance. As an action, you can transform your appearance or revert to your natural form. You can’t duplicate the appearance of a creature you’ve never seen, and you revert to your natural form if you die.
You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.
Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.
Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception, Intimidation, Insight, and Persuasion.
Unsettling Visage. When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.
Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
Divergent Persona. You gain proficiency with one tool of your choice. Define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.
Favored Classes: Bard (Glamour, Satire, Whispers), Rogue (Mastermind, Scout, Thief)
Favored Professions: Spy, Diplomat
Favored Weapons: Deer Horn Dagger, Shuriken
Surnames: Ata, Afrane, Biori, Crondrar, Gell, Ghalfur, Iebulvas, Iniboh, Izrie, Kuwame, Obz, Ragnol, Rotax, Turge, Ure, Vunil, Yawo, Yorik, Zholak, Zreezur
Male Names: Aoir, Barod, Bhosh, Daneso, Elzaq, Gach, Ghalaf, Ginzo, Ianqir, Iras, Lemhir, Opic, Nilrosh, Nuyos, Qhal, Qhiax, Qrazut, Uhenza, Ulbot
Female Names: Aphly, Bhoma, Brong, Chavhi, Danessa, Dhilat, Ennua, Eyan, Kleiq, Khebsorn, Lal, Lhishe, Limhi, Mim, Orbho, Phodrea, Qala, Rar, Rethis, Siyi, Tevnec, Udrema,